Keep an eye out for some in-progress shots of this game near the end! I think the fact that the invention book had a dedicated UI space at one point meant that the game was originally either supposed to be a lot longer or have way more inventions in it.
Yes, that’s literally all of the game! Kind of an infeasible value proposition for the $48.99 this initially cost, but it was still a nice ride all the same. The ending implies there’s a sequel on the way, so look forward to it at a Kickstarter near you!
In the mid-’90s, former Monty Python member Terry Jones teamed up with animation company Nelvana to create an animated children’s cartoon about a medieval kingdom populated exclusively by dragons, to be aired on British TV. The cartoon didn’t make it to the US until a censored version was shown on Toon Disney in the early ’00s, but the game (developed by The Illusions Game Company, also responsible for a couple of non-Virtual-Stupidity Beavis & Butthead games and Duckman: The Legend of the Fall) was released all across North America and Europe in 1996, for both Playstation and Saturn.
The game and cartoon ended up diverging wildly in a number of huge and important places, most notably in how the show designed the characters as charismatic two-legged dragons in crisp solid colors, while the game went with these weird-ass wingless centaur lizards:
Since it’d be poor form to Let’s Play a cartoon, this thread is all about the game! The game is a simple Sam-&-Max-style adventure with somewhat reasonable puzzles and nice production values. This’ll be a short one and I’ll be doing it solo, so as to give the voiceacting time to shine.
For our first episode, we’ll be messing around in the castle’s kitchen and learning how to repurpose inventions! I’m Lobst, and this is Blazing Dragons!
This video contains Haze’s introductory screens and Attract Mode reel, along with the bulk of the game’s in-engine cutscenes and unique in-game voice-acted lines. The full credits are also included, for posterity.
Aside from the Attract Mode FMV and credits music, the game’s audio was run through CN Levelator, in an attempt to equalize voice-acted lines, incidental music and covering fire. While this filter makes the audio less “true to the original game,” it does provide a better listening experience.
This does it for Haze, but we’ll find some other game to experience together soon enough!